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Unlike previous expansions, the five new zones that make up the Broken Isles scale to your level, so they can be tackled in any order. To do that, you’re sent to find five “pillars of creation,” lost somewhere in a new land called the Broken Isles. There are plenty of sub-plots to geek out on, but the basics are a cinch. Those years of perplexing plots make Legion’s direct narrative feel refreshingly simple, by comparison. The game’s previous expansion, Warlords of Draenor, took confusion to new heights with a convoluted tale of time travel that sent players chasing after a foe they’d just defeated. While players have always loved its lore, the never-ending game’s actual story is typically incomprehensible. Story has never been World of Warcraft’s strong suit.
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That’s a lot of stuff, but is it really enough to keep this 12-year-old game competitive with newer, more attractive games, many of which are free-to-play? A story you’ll care about For those willing to cover its intimidating $50 price tag, the expansion gives players a new continent, class, raid, ten new levels, and a set of new dungeons to play through. One look at the website makes Blizzard’s dedication plain. Its latest expansion, World of Warcraft: Legion, is proof of that. If you haven’t played in a while, you might be surprised to learn the game isn’t winding down. Blizzard’s online phenomenon remains the most popular subscription-driven game around, and keeps pace with similar free-to-play titles (though, with publisher keeping numbers close to their vest, it’s hard to know for sure). More than a decade after launch, World of Warcraft endures.
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